BUGHOUSE RULES

  1. There are only two people on a team, no substitutions are allowed.
  2. Each team will play two games against each other team. Winning team switches color, losing team chooses whether to switch color.
  3. The team decides which player is to play white and which player is to play the black pieces in each match.
  4. The time control is Game in 5 minutes, no delay.
  5. The game is NOT Touch Move. The game is clock move. A move is not completed until the opponent’s clock has been started.
  6. Each match is concluded as soon as one of the players on a team wins their game. After which a friendly 4-way handshake should commence!
  7. Illegal moves do not lose the game, but should be immediately corrected in the following way: the claimant should hit the clock back on their opponent, and inform them of their error. All illegal move corrections are the responsibility of the offender, on their own time. Disputes will be handled at the discretion of the arbiter.

Notes:

  1. If an opponent makes a move and starts the opponent’s clock, they have forfeited the right to claim that illegal move. The illegal move will stand.
  2. Before play begins both players should inspect the position of the pieces and the setting of the clock.
  3. Illegal moves, unnoticed by both players, cannot be corrected afterwards, nor can they become the basis for later making an illegal move claim. If the King and Queen are set up incorrectly when the game begins, then you may castle short on the queen side and castle long on the kingside. Once each side has made a move, incorrect setups must stay.
  4. When a piece is captured, the captured piece is passed to the partner only after the move is completed.
  5. A partner has the option of either moving one of their pieces on their board or placing a piece their partner has captured on their board.
  6. A captured piece may be placed on any unoccupied square on the board, with the exception that a pawn may not be placed on the first or last rank.
  7. Pieces may be placed to create check or checkmate.
  8. A promoted pawn is turned on its side, and the player will verbally indicate the promotion piece. A promoted pawn, which has been captured, reverts to a pawn and not the promoted piece.
  9. A player may not attempt to hide pieces captured by their partner from the opponent. All pieces in play are to be in plain view of all 4 players at all times. Offenses will be handled at the discretion of the tournament director.
  10. Partners may verbally communicate throughout a game. While it is legal for one partner to make move verbal suggestions to the other partner, it is not legal to place a partner’s pieces for him, or to touch their board.
  11. Each player must push the clock button with the same hand they use to move their pieces. When capturing only one hand may be used.
  12. Except for pushing the clock button, neither player should touch the clock except:
  13. To straighten it;
  14. If either player knocks over the clock his opponent gets one minute added to his clock;
  15. If your opponent’s clock does not begin you may push their side down and re-punch your side; however, if this procedure is unsatisfactory, please call for a director;
  16. Each player must always be allowed to push the clock after their move is made. Neither player should keep their hand on or hover over the clock.
  17. Define a win. A game is won by the player:

1) who has mated their opponent’s king;

2) whose opponent resigns;

3) whose opponent’s flag falls first, at any time before the game is otherwise ended, provided he/she points it out and neutralizes the clock while their own flag is still up.

  1. Defining a draw. A game is a draw:
  2. By agreement between the teams during the game only.
  3. If the flag of one player falls after the flag of the other player has already fallen and a win has not been claimed, unless either side mates before noticing both flags down. Announced checkmate nullifies any later time claims.
  4. If a player accidentally displaces one or more pieces, he shall replace them on his own time. If it is necessary, his opponent may start the opponent’s clock without making a move in order to make sure that the culprit uses his own time while replacing the pieces. Finally, it is unsportsmanlike to knock over any pieces then punch the clock.
  5. In case of a dispute either player may stop both clocks while the tournament director is being summoned. In any unclear situation the tournament director will consider the testimony of both players and any reliable witnesses before rendering his decision.
  6. The tournament director shall not pick up the clock; except in the case of a dispute.
  7. Spectators and players in another match are not to speak or otherwise interfere in a game in progress. If a spectator interferes in any way, such as by calling attention to the flag fall or an illegal move, the tournament director may cancel the game and rule that a new game be played in its stead, and he may also expel the offending party from the playing room. The tournament director will also be silent during play about illegal moves, flag falls, etc., as this is entirely the responsibility of the players.
  8. If a player promotes a pawn they must leave the pawn on the board and clearly verbally indicate to their opponent to what piece the pawn is being promoted. The promoted pawn will be laid on its side to indicate that it is a promoted pawn.
  9. Only a tournament director may determine if a clock is defective and change clocks.
  10. Excessive banging of pieces or clock will not be tolerated and the offending player may be penalized with loss of time.
  11. Insufficient losing chances claims cannot be made in Bughouse games.
  12. The decision of the tournament director is final.

 

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